• Home
  • Music
  • Playlists
  • Start here
  • Use My Music
  • Custom Composition
  • About Martin
  • Blog
  • Home
  • Music
  • Playlists
  • Start here
  • Use My Music
  • Custom Composition
  • About Martin
  • Blog

The Lost Mine of Phandelver: A Complete Music Guide

May 5, 2026

The Lost Mine of Phandelver: A Complete Music Guide

By Martin Schroer | d20sounds


It started with a game.

In 2020, during the long, quiet months of the pandemic, I ran my first ever D&D 5e campaign — Lost Mine of Phandelver. I had been a tabletop RPG player since the late 80s, but this was my first time as Dungeon Master for D&D’s fifth edition. And somewhere around session three, sitting alone at my desk between sessions, I started writing music for it.

That was the birth of d20sounds.

I didn’t plan an album. I planned a few tracks — enough to fill the next session. But the music kept growing, the campaign kept going, and four months later I had a complete score: 28 tracks, written in every spare minute I had, sometimes 40 hours a week. I was learning as I went — which sounds work in which context, how to build tension without being obvious, how to make a player feel something without them quite knowing why.

Lost Mine of Phandelver is still my most-streamed album. Over 26,000 streams. But more than the numbers, it’s the album that taught me what d20sounds is supposed to be.


The Highlights: 6 Tracks You Need to Know

1. High Road — The Journey Begins

This was the first track I wrote, and in many ways it set the tone for everything that followed. Quiet, unhurried, with subtle nature sounds and a gentle melody — it’s the sound of adventure before anything goes wrong. Use it the moment your players set out from Neverwinter. Let them breathe. Let them talk. The road is peaceful. For now.

2. Two Dead Horses — The First Sign of Danger

I discovered what this track could do by accident. I was running a one-shot and used the opening sequence again — High Road followed directly by Two Dead Horses. The moment the dissonant chords came in, my players went quiet. They knew something was wrong before their characters did. That’s exactly what music should do at the table: communicate what words can’t.

3. Goblin Arrows — The First Real Fight

Powerful percussion, deep strings, guitars, threatening brass. This was the first full combat track I wrote, and I wanted it to feel like a real escalation — not just background noise, but something that makes your heart beat faster. The adrenaline of that first ambush, captured in sound.

4. Stone Hill Inn — A Moment of Warmth

Not every great track is a battle. Stone Hill Inn is the soul of Phandalin — friendly, a little melancholic, with an undercurrent of unease that reminds you not everything here is as safe as it looks. Play it when your players arrive at the inn. Let them relax. They’ve earned it.

5. Wave Echo Cave — The One That Moved My Players

This is the track I’m most proud of, and the hardest one to write. The challenge: the cave always has the sound of waves echoing through it — that’s the whole point, it’s in the name. But I needed music too. How do you layer music over a constant environmental sound without one swallowing the other?

I wrestled with it for a long time. When I finally found the balance and played it at the table at exactly the right moment, I watched my players’ faces. They felt it. I could see it. That’s the moment I understood what this project was really about.

6. Nezznar the Spider — The Final Confrontation

Every adventure needs an ending. After everything your players have been through — the goblin ambush, the Redbrands, the mysteries of Cragmaw Castle — they finally stand face to face with the Black Spider. This track is built for that moment. Let it breathe before the initiative rolls.


The Complete Track Guide

Travel & Exploration

TrackWhen to Use
High RoadSetting out from Neverwinter · peaceful road travel
Triboar TrailThe dangerous road toward Phandalin · any overland travel
Rainy RoadTravel in bad weather · contemplative moments
Neverwinter WoodsAncient, mysterious forest travel — beautiful but never quite safe
ThundertreeExploring ruins · neutral atmosphere with creeping dread

Phandalin: Village Life

TrackWhen to Use
Peaceful PhandalinFirst arrival in the village · daytime exploration
A Normal DayQuiet village scenes · NPCs going about their business
Stone Hill InnThe inn · tavern scenes · downtime
TragedyBad news · the aftermath of Redbrand violence · NPC loss

Combat

TrackWhen to Use
Goblin ArrowsThe Triboar Trail ambush · any goblin combat
Goblin KingConfrontation with Klarg · negotiation or fight
Redbrand AttackAny Redbrand encounter · street fights in Phandalin
Bugbear AttackBugbear encounters throughout the adventure
Orc AttackClassic battle encounter · any large combat
Flaming SkullThe Forge of Spells guardian · high-stakes magical combat
Nezznar the SpiderThe final confrontation with the Black Spider

Dungeons & Locations

TrackWhen to Use
Tresendar ManorExploring the Redbrand hideout · tense dungeon crawl
Cragmaw CastleApproaching the goblin fortress · stealth or assault
Old Owl WellThe ruined watchtower · meeting Hamun Kost
Agatha’s HutThe banshee encounter · ghostly, uncertain atmosphere
Skeleton LakeThe underground lake in Wave Echo Cave
Wave Echo CaveMain exploration theme for the mine complex

Characters & Encounters

TrackWhen to Use
Dragon CultistsThundertree cultists · approaching Venomfang’s tower
VenomfangThe green dragon · use as players approach his lair
Red WizardHamun Kost · any Thayan-flavored encounter
SpectatorThe mad spectator in Wave Echo Cave
MormeskNegotiating with the wraith

Special Moments

TrackWhen to Use
Two Dead HorsesFirst hint of danger · the ambush foreshadowing
ConyberryThe destroyed village · aftermath of violence
Dead Hero (Bonus)Character death · saying goodbye to a beloved NPC

A Note on How to Use This Music

The temptation is to start a track and let it loop forever. Resist this. The most effective approach is to change the music with the scene — even mid-session. When the players are laughing around the table at Stone Hill Inn and suddenly Two Dead Horses starts playing in the background, they will stop laughing. They will look at each other. Something is wrong.

That’s the power of a score written specifically for an adventure. Not just atmosphere — information.

All tracks are available free on YouTube. If this music has made your table a better place, consider supporting d20sounds on Patreon or buying a track on  Bandcamp— it’s how I keep making more.

Good luck, Game Master. The road to Phandalin awaits.

— Martin

Back

Recent Posts

  • How to Run Your First Adventure
  • What your game master actually wants
  • Das Lied des Rabenkönigs – A Music Guide
  • The Lost Mine of Phandelver: A Complete Music Guide
  • Fallout RPG-Musik – Soundtrack für postapokalyptisches Rollenspiel

Recent Comments

    Archives

    • May 2026
    • June 2025
    • May 2025
    • March 2025

    Categories

    • General
    • GM Tips
    • Music guide

    Meta

    • Log in
    • Entries feed
    • Comments feed
    • WordPress.org
    • SOUNDCLOUD
    • INSTAGRAM
    • FACEBOOK
    • YOUTUBE
    2026 © D20Sound

    Impressum   Datenschutz

    {{playListTitle}}
    • {{ index + 1 }}
      {{ track.track_title }} {{ track.track_artist }} {{ track.album_title }} {{ track.length }}
    {{list.tracks[currentTrack].track_title}}{{list.tracks[currentTrack].track_artist && typeof sonaar_music.option.show_artist_name != 'undefined' ? ' ' + sonaar_music.option.artist_separator + ' ' + list.tracks[currentTrack].track_artist:''}}
    {{list.tracks[currentTrack].album_title}}
    {{ list.tracks[currentTrack].album_title }}
    {{list.tracks[currentTrack].track_title}}
    {{list.tracks[currentTrack].track_artist }}
    {{classes.speedRate}}X
    {{list.tracks[currentTrack].track_title}}
    {{list.tracks[currentTrack].track_artist }}
    {{ cta['store-name'] }}